As many of you know, poker is not my only game, by far. I am
an enthusiastic player of chess, bridge, backgammon, and
many other games. As a games player, I am struck by the
similarities of the games. I freely borrow a concept from
one game and use it in another. Backgammon is a good game to
compare concepts with poker, since gambling is more the norm
than the exception with both.
In backgammon, having a good knowledge of the game is
essential, but you also must be a good gambler. This means
not only ranking high on a scale of skill, but also matching
up correctly. This also applies strongly to poker, of
course. Backgammon uses dice as the randomizing agent,
whereas poker uses cards. In both games, there is a lot of
skill, despite the built-in luck factor. You have to be able
to evaluate the ability of your opponents correctly, and
have the discipline to play with people you can beat. It is
hard to find a more important principle of gambling than
finding a beatable game.
An element common to all types of gambling is getting stuck.
Sometimes this happens when you play poorly, and sometimes
this happens despite your playing well. Either way, you have
to handle being stuck with the proper mental attitude. In
backgammon, it is tempting to accelerate the amount of the
swing by aggressive use of the doubling cube. The stuck
player when steaming uses tactics such as doubling early to
make sure the double is accepted, and taking a double from a
bad position that calls for a pass simply for the chance to
win a big game. Sounds familiar, doesn't it? It's not much
different than raising with hands that are only a notch
above average and calling raises with inferior holdings for
a chance to participate in a big pot.
There are lots more common threads between backgammon and
poker than just those resulting from their both being
gambling games. There are some strategic concepts that are
associated with backgammon that also apply to poker -
sometimes in striking fashion.
Let me start out with my favorite adage from backgammon:
"Make sure you do not lose your market." Backgammon
frequently involves gambling with a "doubling cube," which
has the numbers 2, 4, 8, 16, 32, and 64 written on it. This
lets the players know how many times the original stake is
being contested. At the start, the cube is neutral, and you
are playing for one agreed-upon unit. Either player may
double the stakes, forcing the opponent to play for twice as
much or give up. Once a double has been made, the person who
was doubled has control over the cube if he decides to take
the double and play on. Game theory says you should take a
double if your money expectancy is at least 25 percent.
When deciding whether to double, you must look at how good
your position is, of course, but you must also look at how
good it can get on the next roll. For example, suppose you
are a 2-to-1 favorite to win the game. This sounds like a
position in which any red-blooded gambler should be willing
to double the stakes. Most of the time, you double (and the
opponent takes). But if your position cannot get so good on
the next roll that you may lose your market by rolling a
lucky number that gives you an overwhelming game, it is
better to wait. You can double later. On the other hand, if
you have a position that is weaker than the one we have been
talking about, but some of your numbers blow the opponent
away, it may be right to turn the cube before you lose your
market.
In poker, we want to win the pot, but we also would like to
milk the situation for the maximum. A situation might be
right for you at the moment, but on the next card, something
comes that stops you from getting paid off. For example, you
make the nut flush on the turn in a no-limit hold'em game
and the opponent leads into you. Yum! You have the pleasant
option of either raising or sneakily smooth-calling. Calling
can work out, but you can also lose your market. Maybe the
opponent has a king-high flush and would call a raise, but
another card of the flush suit comes and he is worried you
have the ace of trump. Or, the board pairs and both of you
are afraid the other is full. Here are some hands that stick
in my memory because the concept of "losing your market" was
highly involved.
Many years ago, I raised the pot with A-Q suited and got
called by one opponent who was in the small blind. The flop
came Q-8-rag, giving me top pair with an ace kicker. There
were two spades on the board, so when my opponent checked, I
bet the full size of the pot. He called. A spade came on the
turn and we both checked. A blank came at the river, and I
forget whether he made a small bet that I called or we
simply checked it out. But, I do remember clear as crystal
what he had: three eights. He had flopped a set and
slow-played it, figuring that with the flush draw on the
board, he could lure me into betting again. If he had raised
me on the flop, I probably would have put him all in because
of the drawing cards on the board. When he slow-played, a
bad card came and he lost his market. Although there was
some merit to his strategy, it was apparent to me that my
opponent's slow-play had saved me from going broke.
Sometimes I am the one who unsuccessfully slow-plays a hand.
I once picked up pocket aces in a no-limit hold'em game at
some money game in the mid-'80s. Bobby Turner opened from
under the gun for a raise and I "cleverly" just called. The
flop came A-rag-rag, giving me top set. I did not make a
farthing after the flop. As it turned out, Bobby had two
kings, and I would have busted him had I reraised preflop.
In retrospect, my slow-play was ill-conceived, and I had
gotten my just desserts.
I do not claim that it is always right to bet strongly
whenever the next card can cause you to lose your market.
You should vary your play. But from what I've seen at the
poker table and know of human nature, most players enjoy
slow-playing to such a degree that it costs them money. You
should try to sell when the market calls for it - just like
a sensible backgammon player would. ![]()


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